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| AZ_RTTI (AZ::Render::SimplePointLightFeatureProcessor, "{310CE42A-FAD1-4778-ABF5-0DE04AC92246}", AZ::Render::SimplePointLightFeatureProcessorInterface) |
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void | Activate () override |
| Perform any necessary activation and gives access to owning Scene.
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void | Deactivate () override |
| Perform any necessary deactivation.
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void | Simulate (const SimulatePacket &packet) override |
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void | Render (const RenderPacket &packet) override |
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LightHandle | AcquireLight () override |
| Creates a new point light which can be referenced by the returned LightHandle. Must be released via ReleaseLight() when no longer needed.
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bool | ReleaseLight (LightHandle &handle) override |
| Releases a LightHandle which removes the point light.
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LightHandle | CloneLight (LightHandle handle) override |
| Creates a new LightHandle by copying data from an existing LightHandle.
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void | SetRgbIntensity (LightHandle handle, const PhotometricColor< PhotometricUnitType > &lightColor) override |
| Sets the intensity in RGB candela for a given LightHandle.
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void | SetPosition (LightHandle handle, const AZ::Vector3 &lightPosition) override |
| Sets the position for a given LightHandle.
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void | SetAttenuationRadius (LightHandle handle, float attenuationRadius) override |
| Sets the radius in meters at which the provided LightHandle will no longer have an effect.
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void | SetAffectsGI (LightHandle handle, bool affectsGI) override |
| Specifies if this light affects the diffuse global illumination in the scene.
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void | SetAffectsGIFactor (LightHandle handle, float affectsGIFactor) override |
| Specifies the contribution of this light to the diffuse global illumination in the scene.
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const Data::Instance< RPI::Buffer > | GetLightBuffer () const |
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uint32_t | GetLightCount () const |
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| AZ_RTTI (AZ::Render::SimplePointLightFeatureProcessorInterface, "{B6FABD69-ED5B-4D6C-8695-27CB95D13CE4}", AZ::RPI::FeatureProcessor) |
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virtual LightHandle | AcquireLight ()=0 |
| Creates a new point light which can be referenced by the returned LightHandle. Must be released via ReleaseLight() when no longer needed.
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virtual bool | ReleaseLight (LightHandle &handle)=0 |
| Releases a LightHandle which removes the point light.
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virtual LightHandle | CloneLight (LightHandle handle)=0 |
| Creates a new LightHandle by copying data from an existing LightHandle.
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virtual void | SetRgbIntensity (LightHandle handle, const PhotometricColor< PhotometricUnitType > &lightColor)=0 |
| Sets the intensity in RGB candela for a given LightHandle.
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virtual void | SetPosition (LightHandle handle, const AZ::Vector3 &lightPosition)=0 |
| Sets the position for a given LightHandle.
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virtual void | SetAttenuationRadius (LightHandle handle, float attenuationRadius)=0 |
| Sets the radius in meters at which the provided LightHandle will no longer have an effect.
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virtual void | SetAffectsGI (LightHandle handle, bool affectsGI)=0 |
| Specifies if this light affects the diffuse global illumination in the scene.
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virtual void | SetAffectsGIFactor (LightHandle handle, float affectsGIFactor)=0 |
| Specifies the contribution of this light to the diffuse global illumination in the scene.
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| AZ_RTTI (FeatureProcessor, "{B8027170-C65C-4237-964D-B557FC9D7575}") |
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| AZ_CLASS_ALLOCATOR (FeatureProcessor, AZ::SystemAllocator) |
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Scene * | GetParentScene () const |
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virtual void | Activate () |
| Perform any necessary activation and gives access to owning Scene.
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virtual void | Deactivate () |
| Perform any necessary deactivation.
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virtual void | ApplyRenderPipelineChange (RenderPipeline *pipeline) |
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virtual void | AddRenderPasses (RenderPipeline *pipeline) |
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virtual void | PrepareViews (const PrepareViewsPacket &, AZStd::vector< AZStd::pair< PipelineViewTag, ViewPtr > > &) |
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virtual void | Simulate (const SimulatePacket &) |
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virtual void | Render (const RenderPacket &) |
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virtual void | OnEndCulling (const RenderPacket &) |
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virtual void | OnRenderEnd () |
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