Open 3D Engine Atom Gem API Reference 23.10.0
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AZ::Render::SkinnedMeshOutputStreamAllocation Class Reference

#include <SkinnedMeshOutputStreamManagerInterface.h>

Inherits AZStd::intrusive_base.

Public Member Functions

 AZ_CLASS_ALLOCATOR (SkinnedMeshOutputStreamAllocation, AZ::SystemAllocator)
 
 SkinnedMeshOutputStreamAllocation (RHI::VirtualAddress virtualAddress)
 
void SuppressSignalOnDeallocate ()
 If this function is called, the SkinnedMeshOutputStreamManager will not signal when the memory is freed.
 
RHI::VirtualAddress GetVirtualAddress () const
 

Detailed Description

An intrusive_ptr wrapper around an RHI::Allocation that will automatically free the memory from the SkinnedMeshOutputStreamManager when the refcount drops to zero


The documentation for this class was generated from the following file: