Request for a resolving part of the QueryPool into a buffer. More...
#include <QueryPoolResolver.h>
Public Attributes | |
uint32_t | m_firstQuery = 0 |
uint32_t | m_queryCount = 0 |
ID3D12Resource * | m_resolveBuffer = nullptr |
uint64_t | m_offset = 0 |
D3D12_QUERY_TYPE | m_queryType = D3D12_QUERY_TYPE_OCCLUSION |
Request for a resolving part of the QueryPool into a buffer.