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GpuDescriptorHandle | m_gpuViewsDescriptorHandle = {} |
| The GPU descriptor handle for views to bind to the command list.
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GpuDescriptorHandle | m_gpuUnboundedArraysDescriptorHandles [MaxUnboundedArrays] = {} |
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GpuDescriptorHandle | m_gpuSamplersDescriptorHandle = {} |
| The GPU descriptor handle for samplers to bind to the command list.
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GpuVirtualAddress | m_gpuConstantAddress = {} |
| The constant buffer GPU virtual address.
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CpuVirtualAddress | m_cpuConstantAddress = {} |
| The constant buffer CPU virtual address.
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◆ MaxUnboundedArrays
const uint32_t AZ::DX12::ShaderResourceGroupCompiledData::MaxUnboundedArrays = 2 |
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static |
The GPU descriptor handle for unbounded arrays to bind to the command list. Note that one SRG can only contain at most two unbounded arrays, one SRV and one UAV.
The documentation for this struct was generated from the following file:
- Gems/Atom/RHI/DX12/Code/Source/RHI/ShaderResourceGroup.h