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bool | m_tessellationShader |
| Whether the adapter supports tessellation shaders.
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bool | m_geometryShader |
| Whether the adapter supports geometry shaders.
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bool | m_computeShader |
| Whether the adapter supports compute shaders.
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bool | m_independentBlend |
| Whether color attachments can utilize independent blend modes.
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bool | m_dualSourceBlending = false |
| Whether the adapter supports dual source blending.
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bool | m_customSamplePositions = false |
| Whether the adapter supports custom sample positions.
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AZStd::array< QueryTypeFlags, HardwareQueueClassCount > | m_queryTypesMask = { { QueryTypeFlags::None, QueryTypeFlags::None, QueryTypeFlags::None } } |
| Supported query types.
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bool | m_occlusionQueryPrecise = false |
| Whether the adapter supports precise occlusion query.
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bool | m_predication = false |
| Whether the adapter supports predication.
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bool | m_indirectDrawSupport = true |
| Whether the adapter supports indirect draw.
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bool | m_indirectDrawCountBufferSupported = false |
| Whether the adapter supports a count buffer when doing indirect drawing.
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bool | m_indirectDispatchCountBufferSupported = false |
| Whether the adapter supports a count buffer when doing indirect dispatching.
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bool | m_indirectDrawStartInstanceLocationSupported = false |
| Whether the adapter supports supplying a start instance location when doing indirect drawing.
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RHI::IndirectCommandTiers | m_indirectCommandTier = RHI::IndirectCommandTiers::Tier0 |
| Tier of supported indirect commands.
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SubpassInputSupportType | m_renderTargetSubpassInputSupport = SubpassInputSupportType::NotSupported |
| The type of support for subpass inputs of render target attachments.
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SubpassInputSupportType | m_depthStencilSubpassInputSupport = SubpassInputSupportType::NotSupported |
| The type of support for subpass inputs of depth/stencil attachments.
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bool | m_rayTracing = false |
| Whether Ray Tracing support is available.
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bool | m_unboundedArrays = false |
| Whether Unbounded Array support is available.
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bool | m_simulateBindlessUA = false |
| Whether Unbounded Array support is simulated for Bindless Srg.
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bool | m_isPsoCacheFileOperationsNeeded = true |
| Whether PipelineLibrary related serialized data needs to be loaded/saved explicitly as drivers (like dx12/vk) do not support it internally.
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bool | m_tiledResource = true |
| Whether supports tile resource.
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RHI::ShadingRateTypeFlags | m_shadingRateTypeMask = RHI::ShadingRateTypeFlags::None |
| Supported modes for setting the variable shading rate.
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RHI::ShadingRateFlags | m_shadingRateMask = RHI::ShadingRateFlags::None |
| Supported values for setting the shading rate.
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bool | m_dynamicShadingRateImage = false |
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bool | m_waveOperation = false |
| Whether the adapter supports wave/subgroup operation.
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RHI::ScalingFlags | m_swapchainScalingFlags = RHI::ScalingFlags::None |
| Whether swapchain scaling support is available.
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