Describes a template that will be used to generate the shader asset for one pass in the pipeline. More...
#include <MaterialPipelineSourceData.h>
Public Member Functions | |
AZ_TYPE_INFO (AZ::RPI::MaterialPipelineSourceData::ShaderTemplate, "{CC8BAAB1-1C21-4125-A81A-7BB8541494A5}") | |
bool | operator== (const ShaderTemplate &rhs) const |
Describes a template that will be used to generate the shader asset for one pass in the pipeline.