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AZStd::string | m_shaderFilePath |
| Path to a ".shader" file, relative to the asset root.
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AZ::Name | m_shaderTag |
| Unique tag to identify the shader, particularly in lua functors.
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ShaderOptionValuesSourceData | m_shaderOptionValues |
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◆ m_shaderOptionValues
ShaderOptionValuesSourceData AZ::RPI::MaterialTypeSourceData::ShaderVariantReferenceData::m_shaderOptionValues |
This list provides a way for users to set shader option values in a 'hard-coded' way rather than connecting them to material properties. These are optional and the list will usually be empty; most options will either get set from a material property connection, or will use the default value from the shader.
The documentation for this struct was generated from the following file:
- Gems/Atom/RPI/Code/Include/Atom/RPI.Edit/Material/MaterialTypeSourceData.h