#include <ModelLodAsset.h>
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static void | Reflect (AZ::ReflectContext *context) |
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RHI::ShaderSemantic | m_semantic |
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AZ::Name | m_customName |
| Specifically used by UV sets for now, to define custom readable name (e.g. Unwrapped) besides semantic (UVi)
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BufferAssetView | m_bufferAssetView |
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Describes a single stream buffer/channel in a single mesh. For example position, normal, or UV. ModelLodAsset always uses a separate stream buffer for each stream channel (no interleaving) so this struct is used to describe both the stream buffer and the stream channel.
The documentation for this struct was generated from the following file:
- Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Model/ModelLodAsset.h