Describes the set of inputs required by a shader. More...
#include <ShaderInputContract.h>
Classes | |
struct | StreamChannelInfo |
Public Member Functions | |
AZ_TYPE_INFO (ShaderInputContract, "{7C86110E-2455-45D0-8362-C31CAF6FEE9B}") | |
HashValue64 | GetHash () const |
Static Public Member Functions | |
static void | Reflect (ReflectContext *context) |
Public Attributes | |
AZStd::vector< StreamChannelInfo > | m_streamChannels |
Describes the set of inputs required by a shader.