Open 3D Engine Atom Gem API Reference 23.10.0
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AZ::Render::CascadeShadowCameraConfiguration Struct Reference

Cascaded shadow specific camera configuration. More...

#include <DirectionalLightFeatureProcessor.h>

Public Member Functions

void SetBaseConfiguration (const Camera::Configuration &config)
 
void SetShadowDepthFar (float depthFar)
 
float GetFovY () const
 
float GetDepthNear () const
 
float GetDepthFar () const
 
float GetAspectRatio () const
 
float GetDepthCenter (float depthNear, float depthFar) const
 
float GetDepthCenterRatio () const
 
bool HasSameConfiguration (const Camera::Configuration &config) const
 

Detailed Description

Cascaded shadow specific camera configuration.


The documentation for this struct was generated from the following file: