Cascaded shadow specific camera configuration.
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#include <DirectionalLightFeatureProcessor.h>
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void | SetBaseConfiguration (const Camera::Configuration &config) |
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void | SetShadowDepthFar (float depthFar) |
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float | GetFovY () const |
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float | GetDepthNear () const |
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float | GetDepthFar () const |
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float | GetAspectRatio () const |
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float | GetDepthCenter (float depthNear, float depthFar) const |
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float | GetDepthCenterRatio () const |
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bool | HasSameConfiguration (const Camera::Configuration &config) const |
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Cascaded shadow specific camera configuration.
The documentation for this struct was generated from the following file:
- Gems/Atom/Feature/Common/Code/Source/CoreLights/DirectionalLightFeatureProcessor.h