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uint32_t | m_isEnabled = false |
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AZStd::array< uint32_t, 2 > | m_shadowmapOriginInSlice = { {0, 0 } } |
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uint32_t | m_shadowmapSize = static_cast<uint32_t>(ShadowmapSize::None) |
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float | m_lightDistanceOfCameraViewFrustum = 0.f |
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float | m_n_f_n = 0.f |
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float | m_n_f = 0.f |
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float | m_f = 0.f |
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The documentation for this struct was generated from the following file:
- Gems/Atom/Feature/Common/Code/Source/CoreLights/EsmShadowmapsPass.h