Open 3D Engine Atom Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::Render::LutBlendItem Struct Reference

Public Member Functions

HashValue64 GetHash (HashValue64 seed) const
 

Public Attributes

float m_intensity = 0.0f
 The intensity of the LUT considered by itself compared to the ungraded base color.
 
float m_overrideStrength = 0.0
 
Data::Asset< RPI::AnyAssetm_assetId
 Asset ID of LUT.
 
ShaperPresetType m_shaperPreset = AZ::Render::ShaperPresetType::Log2_48Nits
 Shaper preset type.
 
float m_customMinExposure = -6.5
 When shaper preset is custom, these values set min and max exposure.
 
float m_customMaxExposure = 6.5
 

Member Data Documentation

◆ m_overrideStrength

float AZ::Render::LutBlendItem::m_overrideStrength = 0.0

The override intensity of this LUT over lower priority LUTs (based on the post process layers). During LUT blending, this override intensity is considered in conjunction with the LUTs own intensity.


The documentation for this struct was generated from the following file: