Open 3D Engine Atom Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::Render::MorphTargetInstanceMetaData Struct Reference

#include <MorphTargetInputBuffers.h>

Public Attributes

uint32_t m_accumulatedPositionDeltaOffsetInBytes
 
uint32_t m_accumulatedNormalDeltaOffsetInBytes
 
uint32_t m_accumulatedTangentDeltaOffsetInBytes
 
uint32_t m_accumulatedBitangentDeltaOffsetInBytes
 

Detailed Description

Unlike MorphTargetMetaData which is the same for every instance of a given skinned mesh, this data varies between instances


The documentation for this struct was generated from the following file: