|
AZ::Vector3 | m_luminanceFactor |
| Params that are used for LUT generation.
|
|
AZ::Vector3 | m_rayleighScattering |
|
AZ::Vector3 | m_mieScattering |
|
AZ::Vector3 | m_mieAbsorption |
|
AZ::Vector3 | m_absorption |
|
AZ::Vector3 | m_groundAlbedo |
|
float | m_rayleighExpDistribution |
|
float | m_mieExpDistribution |
|
float | m_planetRadius |
|
float | m_atmosphereRadius |
|
AZ::Vector3 | m_planetOrigin |
| General params.
|
|
uint8_t | m_minSamples |
|
uint8_t | m_maxSamples |
|
AZ::Vector3 | m_sunDirection |
|
AZ::Color | m_sunColor |
|
AZ::Color | m_sunLimbColor |
|
float | m_sunFalloffFactor |
|
float | m_sunRadiusFactor |
|
float | m_sunShadowsFarClip |
|
float | m_nearClip |
|
float | m_nearFadeDistance |
|
float | m_aerialDepthFactor |
|
bool | m_shadowsEnabled |
|
bool | m_sunEnabled |
|
bool | m_fastSkyEnabled |
|
bool | m_fastAerialPerspectiveEnabled |
|
bool | m_aerialPerspectiveEnabled |
|
The documentation for this struct was generated from the following file:
- Gems/Atom/Feature/Common/Code/Include/Atom/Feature/SkyAtmosphere/SkyAtmosphereFeatureProcessorInterface.h