Open 3D Engine Atom Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::Vulkan::RayTracingShaderTable::ShaderTableBuffers Struct Reference

Public Attributes

RHI::Ptr< RHI::Bufferm_rayGenerationTable
 
uint32_t m_rayGenerationTableSize = 0
 
uint32_t m_rayGenerationTableStride = 0
 
RHI::Ptr< RHI::Bufferm_missTable
 
uint32_t m_missTableSize = 0
 
uint32_t m_missTableStride = 0
 
RHI::Ptr< RHI::Bufferm_callableTable
 
uint32_t m_callableTableSize = 0
 
uint32_t m_callableTableStride = 0
 
RHI::Ptr< RHI::Bufferm_hitGroupTable
 
uint32_t m_hitGroupTableSize = 0
 
uint32_t m_hitGroupTableStride = 0
 

The documentation for this struct was generated from the following file: