Describes the used attachments in one subpass. More...
#include <RenderPass.h>
Public Attributes | |
uint32_t | m_rendertargetCount = 0 |
uint32_t | m_subpassInputCount = 0 |
uint32_t | m_preserveAttachmentCount = 0 |
AZStd::array< SubpassAttachment, RHI::Limits::Pipeline::AttachmentColorCountMax > | m_rendertargetAttachments |
AZStd::array< SubpassAttachment, RHI::Limits::Pipeline::AttachmentColorCountMax > | m_resolveAttachments |
AZStd::array< SubpassAttachment, RHI::Limits::Pipeline::AttachmentColorCountMax > | m_subpassInputAttachments |
AZStd::array< uint32_t, RHI::Limits::Pipeline::AttachmentColorCountMax > | m_preserveAttachments |
SubpassAttachment | m_depthStencilAttachment |
SubpassAttachment | m_fragmentShadingRateAttachment |
Describes the used attachments in one subpass.