Single move of an allocation to be done for defragmentation. More...
#include <D3D12MemAlloc.h>
Public Attributes | |
DEFRAGMENTATION_MOVE_OPERATION | Operation |
Operation to be performed on the allocation by DefragmentationContext::EndPass(). Default value is DEFRAGMENTATION_MOVE_OPERATION_COPY. You can modify it. | |
Allocation * | pSrcAllocation |
Allocation that should be moved. | |
Allocation * | pDstTmpAllocation |
Temporary allocation pointing to destination memory that will replace pSrcAllocation . | |
Single move of an allocation to be done for defragmentation.
Allocation* D3D12MA::DEFRAGMENTATION_MOVE::pDstTmpAllocation |
Temporary allocation pointing to destination memory that will replace pSrcAllocation
.
Use it to retrieve new ID3D12Heap
and offset to create new ID3D12Resource
and then store it here via Allocation::SetResource().
pSrcAllocation
point to this memory.