Open 3D Engine Atom Gem API Reference  24.09
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D3D12MA::VirtualAllocation Struct Reference

Represents single memory allocation done inside VirtualBlock. More...

#include <D3D12MemAlloc.h>

Public Attributes

AllocHandle AllocHandle
 Unique idenitfier of current allocation. 0 means null/invalid.
 

Detailed Description

Represents single memory allocation done inside VirtualBlock.


The documentation for this struct was generated from the following file: