Open 3D Engine Atom Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
VkPhysicalDeviceDescriptorIndexingFeatures Struct Reference

Public Attributes

VkStructureType sType
 
void * pNext
 
VkBool32 shaderInputAttachmentArrayDynamicIndexing
 
VkBool32 shaderUniformTexelBufferArrayDynamicIndexing
 
VkBool32 shaderStorageTexelBufferArrayDynamicIndexing
 
VkBool32 shaderUniformBufferArrayNonUniformIndexing
 
VkBool32 shaderSampledImageArrayNonUniformIndexing
 
VkBool32 shaderStorageBufferArrayNonUniformIndexing
 
VkBool32 shaderStorageImageArrayNonUniformIndexing
 
VkBool32 shaderInputAttachmentArrayNonUniformIndexing
 
VkBool32 shaderUniformTexelBufferArrayNonUniformIndexing
 
VkBool32 shaderStorageTexelBufferArrayNonUniformIndexing
 
VkBool32 descriptorBindingUniformBufferUpdateAfterBind
 
VkBool32 descriptorBindingSampledImageUpdateAfterBind
 
VkBool32 descriptorBindingStorageImageUpdateAfterBind
 
VkBool32 descriptorBindingStorageBufferUpdateAfterBind
 
VkBool32 descriptorBindingUniformTexelBufferUpdateAfterBind
 
VkBool32 descriptorBindingStorageTexelBufferUpdateAfterBind
 
VkBool32 descriptorBindingUpdateUnusedWhilePending
 
VkBool32 descriptorBindingPartiallyBound
 
VkBool32 descriptorBindingVariableDescriptorCount
 
VkBool32 runtimeDescriptorArray
 

The documentation for this struct was generated from the following file: