Open 3D Engine Atom Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
VkPhysicalDeviceFragmentShadingRatePropertiesKHR Struct Reference

Public Attributes

VkStructureType sType
 
void * pNext
 
VkExtent2D minFragmentShadingRateAttachmentTexelSize
 
VkExtent2D maxFragmentShadingRateAttachmentTexelSize
 
uint32_t maxFragmentShadingRateAttachmentTexelSizeAspectRatio
 
VkBool32 primitiveFragmentShadingRateWithMultipleViewports
 
VkBool32 layeredShadingRateAttachments
 
VkBool32 fragmentShadingRateNonTrivialCombinerOps
 
VkExtent2D maxFragmentSize
 
uint32_t maxFragmentSizeAspectRatio
 
uint32_t maxFragmentShadingRateCoverageSamples
 
VkSampleCountFlagBits maxFragmentShadingRateRasterizationSamples
 
VkBool32 fragmentShadingRateWithShaderDepthStencilWrites
 
VkBool32 fragmentShadingRateWithSampleMask
 
VkBool32 fragmentShadingRateWithShaderSampleMask
 
VkBool32 fragmentShadingRateWithConservativeRasterization
 
VkBool32 fragmentShadingRateWithFragmentShaderInterlock
 
VkBool32 fragmentShadingRateWithCustomSampleLocations
 
VkBool32 fragmentShadingRateStrictMultiplyCombiner
 

The documentation for this struct was generated from the following file: