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VkStructureType | sType |
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void * | pNext |
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VkBool32 | samplerMirrorClampToEdge |
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VkBool32 | drawIndirectCount |
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VkBool32 | storageBuffer8BitAccess |
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VkBool32 | uniformAndStorageBuffer8BitAccess |
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VkBool32 | storagePushConstant8 |
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VkBool32 | shaderBufferInt64Atomics |
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VkBool32 | shaderSharedInt64Atomics |
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VkBool32 | shaderFloat16 |
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VkBool32 | shaderInt8 |
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VkBool32 | descriptorIndexing |
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VkBool32 | shaderInputAttachmentArrayDynamicIndexing |
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VkBool32 | shaderUniformTexelBufferArrayDynamicIndexing |
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VkBool32 | shaderStorageTexelBufferArrayDynamicIndexing |
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VkBool32 | shaderUniformBufferArrayNonUniformIndexing |
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VkBool32 | shaderSampledImageArrayNonUniformIndexing |
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VkBool32 | shaderStorageBufferArrayNonUniformIndexing |
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VkBool32 | shaderStorageImageArrayNonUniformIndexing |
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VkBool32 | shaderInputAttachmentArrayNonUniformIndexing |
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VkBool32 | shaderUniformTexelBufferArrayNonUniformIndexing |
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VkBool32 | shaderStorageTexelBufferArrayNonUniformIndexing |
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VkBool32 | descriptorBindingUniformBufferUpdateAfterBind |
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VkBool32 | descriptorBindingSampledImageUpdateAfterBind |
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VkBool32 | descriptorBindingStorageImageUpdateAfterBind |
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VkBool32 | descriptorBindingStorageBufferUpdateAfterBind |
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VkBool32 | descriptorBindingUniformTexelBufferUpdateAfterBind |
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VkBool32 | descriptorBindingStorageTexelBufferUpdateAfterBind |
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VkBool32 | descriptorBindingUpdateUnusedWhilePending |
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VkBool32 | descriptorBindingPartiallyBound |
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VkBool32 | descriptorBindingVariableDescriptorCount |
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VkBool32 | runtimeDescriptorArray |
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VkBool32 | samplerFilterMinmax |
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VkBool32 | scalarBlockLayout |
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VkBool32 | imagelessFramebuffer |
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VkBool32 | uniformBufferStandardLayout |
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VkBool32 | shaderSubgroupExtendedTypes |
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VkBool32 | separateDepthStencilLayouts |
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VkBool32 | hostQueryReset |
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VkBool32 | timelineSemaphore |
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VkBool32 | bufferDeviceAddress |
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VkBool32 | bufferDeviceAddressCaptureReplay |
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VkBool32 | bufferDeviceAddressMultiDevice |
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VkBool32 | vulkanMemoryModel |
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VkBool32 | vulkanMemoryModelDeviceScope |
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VkBool32 | vulkanMemoryModelAvailabilityVisibilityChains |
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VkBool32 | shaderOutputViewportIndex |
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VkBool32 | shaderOutputLayer |
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VkBool32 | subgroupBroadcastDynamicId |
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