Open 3D Engine Atom Gem API Reference  24.09
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VmaAllocationCreateInfo Struct Reference

Parameters of new VmaAllocation. More...

#include <vk_mem_alloc.h>

Public Attributes

VmaAllocationCreateFlags flags
 Use VmaAllocationCreateFlagBits enum.
 
VmaMemoryUsage usage
 Intended usage of memory. More...
 
VkMemoryPropertyFlags requiredFlags
 Flags that must be set in a Memory Type chosen for an allocation. More...
 
VkMemoryPropertyFlags preferredFlags
 Flags that preferably should be set in a memory type chosen for an allocation. More...
 
uint32_t memoryTypeBits
 Bitmask containing one bit set for every memory type acceptable for this allocation. More...
 
VmaPool VMA_NULLABLE pool
 Pool that this allocation should be created in. More...
 
void *VMA_NULLABLE pUserData
 Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo::pUserData and changed using vmaSetAllocationUserData(). More...
 
float priority
 A floating-point value between 0 and 1, indicating the priority of the allocation relative to other memory allocations. More...
 

Detailed Description

Parameters of new VmaAllocation.

To be used with functions like vmaCreateBuffer(), vmaCreateImage(), and many others.

Member Data Documentation

◆ memoryTypeBits

uint32_t VmaAllocationCreateInfo::memoryTypeBits

Bitmask containing one bit set for every memory type acceptable for this allocation.

Value 0 is equivalent to UINT32_MAX - it means any memory type is accepted if it meets other requirements specified by this structure, with no further restrictions on memory type index.
If pool is not null, this member is ignored.

◆ pool

VmaPool VMA_NULLABLE VmaAllocationCreateInfo::pool

Pool that this allocation should be created in.

Leave VK_NULL_HANDLE to allocate from default pool. If not null, members: usage, requiredFlags, preferredFlags, memoryTypeBits are ignored.

◆ preferredFlags

VkMemoryPropertyFlags VmaAllocationCreateInfo::preferredFlags

Flags that preferably should be set in a memory type chosen for an allocation.

Set to 0 if no additional flags are preferred.
If pool is not null, this member is ignored.

◆ priority

float VmaAllocationCreateInfo::priority

A floating-point value between 0 and 1, indicating the priority of the allocation relative to other memory allocations.

It is used only when VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT flag was used during creation of the VmaAllocator object and this allocation ends up as dedicated or is explicitly forced as dedicated using VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT. Otherwise, it has the priority of a memory block where it is placed and this variable is ignored.

◆ pUserData

void* VMA_NULLABLE VmaAllocationCreateInfo::pUserData

Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo::pUserData and changed using vmaSetAllocationUserData().

If VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT is used, it must be either null or pointer to a null-terminated string. The string will be then copied to internal buffer, so it doesn't need to be valid after allocation call.

◆ requiredFlags

VkMemoryPropertyFlags VmaAllocationCreateInfo::requiredFlags

Flags that must be set in a Memory Type chosen for an allocation.

Leave 0 if you specify memory requirements in other way.
If pool is not null, this member is ignored.

◆ usage

VmaMemoryUsage VmaAllocationCreateInfo::usage

Intended usage of memory.

You can leave VMA_MEMORY_USAGE_UNKNOWN if you specify memory requirements in other way.
If pool is not null, this member is ignored.


The documentation for this struct was generated from the following file: