Open 3D Engine AtomLyIntegration Gem API Reference  24.09
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AZ::Render::AttachmentComponent Class Reference

#include <AttachmentComponent.h>

Inherits AZ::Component.

Public Member Functions

 AZ_COMPONENT (AttachmentComponent, "{2D17A64A-7AC5-4C02-AC36-C5E8141FFDDF}")
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 
static void GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required)
 

Friends

class EditorAttachmentComponent
 

Detailed Description

The AttachmentComponent lets an entity stick to a particular bone on a target entity. This is achieved by tracking movement of the target's bone and updating the entity's TransformComponent accordingly.


The documentation for this class was generated from the following file: