Open 3D Engine AtomLyIntegration Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <MaterialComponent.h>
Inherits AzFramework::Components::ComponentAdapter< MaterialComponentController, MaterialComponentConfig >.
Public Types | |
using | BaseClass = AzFramework::Components::ComponentAdapter< MaterialComponentController, MaterialComponentConfig > |
Public Member Functions | |
AZ_COMPONENT (MaterialComponent, MaterialComponentTypeId, BaseClass) | |
MaterialComponent (const MaterialComponentConfig &config) | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Can be paired with renderable components (MeshComponent for example) to provide material overrides on a per-entity basis.