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  | AZ_CLASS_ALLOCATOR (AnimViewportRenderer, AZ::SystemAllocator) | 
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  | AnimViewportRenderer (AZ::RPI::ViewportContextPtr viewportContext, const RenderOptions *renderOptions) | 
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void  | Reinit () | 
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AZ::Vector3  | GetCharacterCenter () const | 
|   | Return the center position of the existing objects. 
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void  | UpdateActorRenderFlag (EMotionFX::ActorRenderFlags renderFlags) | 
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AZStd::shared_ptr< AzFramework::Scene >  | GetFrameworkScene () const | 
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AZ::EntityId  | GetEntityId () const | 
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AzFramework::EntityContextId  | GetEntityContextId () const | 
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void  | UpdateGroundplane () | 
|   | Moves the groundplane along with the character. 
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void  | MoveActorEntitiesToOrigin () | 
|   | Apply the identity transform to the actor entities. 
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AZ::RPI::SceneId  | GetRenderSceneId () const | 
|   | Get the ID for the render scene. 
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const AZStd::vector< AZ::Entity * > &  | GetActorEntities () const | 
|   | Get a list of actor entities in the animation viewport. 
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The documentation for this class was generated from the following file:
- Gems/AtomLyIntegration/EMotionFXAtom/Code/Tools/EMStudio/AnimViewportRenderer.h