Open 3D Engine AtomTressFX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for CollisionMesh, including all inherited members.
AccumulateSDF(EI_CommandContext &context, TressFXSDFCollisionSystem &sdfCollisionSystem) (defined in CollisionMesh) | CollisionMesh | |
ApplySDF(EI_CommandContext &context, TressFXSDFCollisionSystem &sdfCollisionSystem, TressFXHairObject *strands) (defined in CollisionMesh) | CollisionMesh | |
CollisionMesh(EI_Scene *gltfImplementation, EI_RenderTargetSet *renderPass, const char *name, const char *tfxmeshFilePath, int numCellsInXAxis, float SDFCollMargin, int skinNumber, const char *followBone) (defined in CollisionMesh) | CollisionMesh | |
DrawIsoSurface(EI_CommandContext &context) (defined in CollisionMesh) | CollisionMesh | |
DrawMesh(EI_CommandContext &context) (defined in CollisionMesh) | CollisionMesh | |
GenerateIsoSurface(EI_CommandContext &context) (defined in CollisionMesh) | CollisionMesh | |
SkinTheMesh(EI_CommandContext &context, double fTime) (defined in CollisionMesh) | CollisionMesh |