Open 3D Engine AtomTressFX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Public Member Functions | |
CollisionMesh (EI_Scene *gltfImplementation, EI_RenderTargetSet *renderPass, const char *name, const char *tfxmeshFilePath, int numCellsInXAxis, float SDFCollMargin, int skinNumber, const char *followBone) | |
void | SkinTheMesh (EI_CommandContext &context, double fTime) |
void | AccumulateSDF (EI_CommandContext &context, TressFXSDFCollisionSystem &sdfCollisionSystem) |
void | ApplySDF (EI_CommandContext &context, TressFXSDFCollisionSystem &sdfCollisionSystem, TressFXHairObject *strands) |
void | GenerateIsoSurface (EI_CommandContext &context) |
void | DrawIsoSurface (EI_CommandContext &context) |
void | DrawMesh (EI_CommandContext &context) |