Open 3D Engine AtomTressFX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for TressFXDynamicState, including all inherited members.
CreateGPUResources(EI_Device *pDevice, int numVertices, int numStrands, const char *name, TressFXAsset *asset) (defined in TressFXDynamicState) | TressFXDynamicState | |
GetApplySDFBindSet() (defined in TressFXDynamicState) | TressFXDynamicState | inline |
GetRenderBindSet() (defined in TressFXDynamicState) | TressFXDynamicState | inline |
GetSimBindSet() (defined in TressFXDynamicState) | TressFXDynamicState | inline |
TransitionRenderingToSim(EI_CommandContext &commandContext) (defined in TressFXDynamicState) | TressFXDynamicState | |
TransitionSimToRendering(EI_CommandContext &commandContext) (defined in TressFXDynamicState) | TressFXDynamicState | |
UAVBarrier(EI_CommandContext &commandContext) (defined in TressFXDynamicState) | TressFXDynamicState | |
UploadGPUData(EI_CommandContext &commandContext, void *pos, void *tan, int numVertices) (defined in TressFXDynamicState) | TressFXDynamicState |