Open 3D Engine AtomTressFX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Public Attributes | |
std::unique_ptr< EI_BindLayout > | pTressFXParamLayout = nullptr |
std::unique_ptr< EI_BindLayout > | pRenderPosTanLayout = nullptr |
std::unique_ptr< EI_BindLayout > | pSimPosTanLayout = nullptr |
std::unique_ptr< EI_BindLayout > | pGenerateSDFLayout = nullptr |
std::unique_ptr< EI_BindLayout > | pSimLayout = nullptr |
std::unique_ptr< EI_BindLayout > | pApplySDFLayout = nullptr |
std::unique_ptr< EI_BindLayout > | pBoneSkinningLayout = nullptr |
std::unique_ptr< EI_BindLayout > | pSDFMarchingCubesLayout = nullptr |
std::unique_ptr< EI_BindLayout > | pShortcutDepthsAlphaLayout = nullptr |
std::unique_ptr< EI_BindLayout > | pShortcutDepthReadLayout = nullptr |
std::unique_ptr< EI_BindLayout > | pShortcutShadeParamLayout = nullptr |
std::unique_ptr< EI_BindLayout > | pShortCutColorReadLayout = nullptr |
std::unique_ptr< EI_BindLayout > | pPPLLFillLayout = nullptr |
std::unique_ptr< EI_BindLayout > | pPPLLResolveLayout = nullptr |
std::unique_ptr< EI_BindLayout > | pPPLLShadeParamLayout = nullptr |
std::unique_ptr< EI_BindLayout > | pViewLayout = nullptr |
std::unique_ptr< EI_BindLayout > | pShadowViewLayout = nullptr |
std::unique_ptr< EI_BindLayout > | pLightLayout = nullptr |
std::unique_ptr< EI_BindLayout > | pSamplerLayout = nullptr |