Open 3D Engine AudioSystem Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Audio::AudioRaycastManager Member List

This is the complete list of members for Audio::AudioRaycastManager, including all inherited members.

AudioRaycastManager() (defined in Audio::AudioRaycastManager)Audio::AudioRaycastManager
AudioRaycastRequestQueueType typedef (defined in Audio::AudioRaycastManager)Audio::AudioRaycastManager
AudioRaycastResultQueueType typedef (defined in Audio::AudioRaycastManager)Audio::AudioRaycastManager
m_raycastRequests (defined in Audio::AudioRaycastManager)Audio::AudioRaycastManagerprotected
m_raycastRequestsMutex (defined in Audio::AudioRaycastManager)Audio::AudioRaycastManagerprotected
m_raycastResults (defined in Audio::AudioRaycastManager)Audio::AudioRaycastManagerprotected
m_raycastResultsMutex (defined in Audio::AudioRaycastManager)Audio::AudioRaycastManagerprotected
m_sceneFinishSimHandler (defined in Audio::AudioRaycastManager)Audio::AudioRaycastManagerprotected
OnPhysicsSubtickFinished() (defined in Audio::AudioRaycastManager)Audio::AudioRaycastManager
ProcessRaycastResults(float updateIntervalMs) (defined in Audio::AudioRaycastManager)Audio::AudioRaycastManager
PushAudioRaycastRequest(const AudioRaycastRequest &request) override (defined in Audio::AudioRaycastManager)Audio::AudioRaycastManager
~AudioRaycastManager() override (defined in Audio::AudioRaycastManager)Audio::AudioRaycastManager