Open 3D Engine AudioSystem Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits AudioRaycastRequestBus::Handler.
Public Types | |
using | AudioRaycastRequestQueueType = AZStd::vector< AudioRaycastRequest > |
using | AudioRaycastResultQueueType = AZStd::vector< AudioRaycastResult > |
Public Member Functions | |
void | PushAudioRaycastRequest (const AudioRaycastRequest &request) override |
void | OnPhysicsSubtickFinished () |
void | ProcessRaycastResults (float updateIntervalMs) |