Open 3D Engine AudioSystem Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Public Member Functions | |
AudioRaycastResult (AZStd::vector< AzPhysics::SceneQueryHit > &&result, TAudioObjectID audioObjectId, size_t rayId) | |
Public Attributes | |
AZStd::vector< AzPhysics::SceneQueryHit > | m_result {} |
TAudioObjectID | m_audioObjectId = INVALID_AUDIO_OBJECT_ID |
size_t | m_rayIndex = 0 |