Open 3D Engine AudioSystem Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Public Types | |
using | TPointerContainer = AZStd::vector< ObjType *, Audio::AudioSystemStdAllocator > |
Public Member Functions | |
CInstanceManager (const size_t nReserveSize, const IDType nMinCounterValue) | |
IDType | GetNextID () |
Public Attributes | |
TPointerContainer | m_cReserved |
IDType | m_nIDCounter |
const size_t | m_nReserveSize |
const IDType | m_nMinCounterValue |