Open 3D Engine AudioSystem Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <ATLUtils.h>
Public Member Functions | |
Flags (const StoredType flags=0) | |
void | AddFlags (const StoredType flags) |
void | ClearFlags (const StoredType flags) |
bool | AreAllFlagsActive (const StoredType flags) const |
bool | AreAnyFlagsActive (const StoredType flags) const |
bool | AreMultipleFlagsActive () const |
bool | IsOneFlagActive () const |
void | ClearAllFlags () |
void | SetFlags (StoredType flags, const bool enable) |
StoredType | GetRawFlags () const |
bool | operator== (const Flags &other) const |
bool | operator!= (const Flags &other) const |
Flags Used for storing, checking, setting, and clearing related bits together.