Open 3D Engine AudioSystem Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Audio::NullAudioProxy Class Reference

Inherits Audio::IAudioProxy.

Public Member Functions

void Initialize (const char *, void *, const bool=true) override
 
void Release () override
 
void ExecuteTrigger (TAudioControlID) override
 
void ExecuteSourceTrigger (TAudioControlID, const SAudioSourceInfo &) override
 
void StopAllTriggers () override
 
void StopTrigger (TAudioControlID) override
 
void SetSwitchState (TAudioControlID, TAudioSwitchStateID) override
 
void SetRtpcValue (TAudioControlID, float) override
 
void SetObstructionCalcType (ObstructionType) override
 
void SetPosition (const SATLWorldPosition &) override
 
void SetPosition (const AZ::Vector3 &) override
 
void SetMultiplePositions (const MultiPositionParams &) override
 
void SetEnvironmentAmount (TAudioEnvironmentID, float) override
 
void ResetEnvironments () override
 
void ResetParameters () override
 
TAudioObjectID GetAudioObjectID () const override
 

The documentation for this class was generated from the following file: