Open 3D Engine AudioSystem Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
This is used to pass information about an audio middleware's detailed memory pool usage. More...
#include <ATLEntityData.h>
Public Attributes | |
char | m_poolName [64] |
AZ::s32 | m_poolId = -1 |
AZ::u32 | m_memoryReserved = 0 |
AZ::u32 | m_memoryUsed = 0 |
AZ::u32 | m_peakUsed = 0 |
AZ::u32 | m_numAllocs = 0 |
AZ::u32 | m_numFrees = 0 |
This is used to pass information about an audio middleware's detailed memory pool usage.