Open 3D Engine AudioSystem Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Audio::AudioStreamData Struct Reference

Public Member Functions

 AudioStreamData (AZ::u8 *buffer, AZStd::size_t dataSize)
 

Public Attributes

AZ::u8 * m_data = nullptr
 
union {
   AZStd::size_t   m_sizeBytes = 0
 
   AZStd::size_t   m_offsetBytes
 
}; 
 

The documentation for this struct was generated from the following file: