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void | UpdateContribution () |
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void | Reset () |
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float | GetDistanceScaledContribution () const |
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float | GetNearestHitDistance () const |
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AZStd::fixed_vector< AzPhysics::SceneQueryHit, s_maxHitResultsPerRaycast > | m_hits |
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AzPhysics::RayCastRequest | m_raycastRequest |
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float | m_contribution = 0.f |
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float | m_cacheTimerMs = 0.f |
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AZ::u16 | m_numHits = 0 |
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bool | m_pending = false |
| Whether the ray has been requested and is still pending.
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bool | m_cached = false |
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The documentation for this struct was generated from the following file:
- Gems/AudioSystem/Code/Source/Engine/ATLAudioObject.h