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void  | UpdateContribution () | 
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void  | Reset () | 
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float  | GetDistanceScaledContribution () const | 
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float  | GetNearestHitDistance () const | 
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AZStd::fixed_vector< AzPhysics::SceneQueryHit, s_maxHitResultsPerRaycast >  | m_hits | 
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AzPhysics::RayCastRequest  | m_raycastRequest | 
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float  | m_contribution = 0.f | 
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float  | m_cacheTimerMs = 0.f | 
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AZ::u16  | m_numHits = 0 | 
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bool  | m_pending = false | 
|   | Whether the ray has been requested and is still pending. 
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bool  | m_cached = false | 
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The documentation for this struct was generated from the following file:
- Gems/AudioSystem/Code/Source/Engine/ATLAudioObject.h