Open 3D Engine AudioSystem Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AudioControls::SControlDef Struct Reference

Public Member Functions

 SControlDef (const AZStd::string &name, TImplControlType type, bool localized=false, IAudioSystemControl *parent=nullptr, const AZStd::string &path="")
 Pointer to the parent.
 

Public Attributes

TImplControlType m_type
 
AZStd::string m_name
 Middleware type of the control.
 
AZStd::string m_path
 Name of the control.
 
bool m_isLocalized
 Subfolder/path of the control.
 
IAudioSystemControlm_parentControl
 If the control is localized.
 

The documentation for this struct was generated from the following file: