#include <AWSGameLiftJoinSessionRequest.h>
Inherits Multiplayer::JoinSessionRequest.
Public Member Functions | |
AZ_RTTI (AWSGameLiftJoinSessionRequest, "{6EED6D15-531A-4956-90D0-2EDA31AC9CBA}", Multiplayer::JoinSessionRequest) | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
AWSGameLiftJoinSessionRequest GameLift join session request which corresponds to Amazon GameLift CreatePlayerSessionRequest. Once player session has been created successfully in game session, gamelift client manager will signal Multiplayer Gem to setup networking connection.