#include <AWSGameLiftPlayer.h>
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static void | Reflect (AZ::ReflectContext *context) |
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AZStd::unordered_map< AZStd::string, int > | m_latencyInMs |
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AZStd::unordered_map< AZStd::string, AZStd::string > | m_playerAttributes |
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AZStd::string | m_playerId |
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AZStd::string | m_team |
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AWSGameLiftPlayer Information on each player to be matched This information must include a player ID, and may contain player attributes and latency data to be used in the matchmaking process After a successful match, Player objects contain the name of the team the player is assigned to
The documentation for this struct was generated from the following file:
- Gems/AWSGameLift/Code/AWSGameLiftCommon/Include/AWSGameLiftPlayer.h