GameLift server process settings.
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#include <AWSGameLiftServerManager.h>
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AZStd::vector< AZStd::string > | m_logPaths |
| Log paths the servers will write to. Both relative to the game root folder and absolute paths supported.
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uint16_t | m_port = 0 |
| The port the server will be listening on.
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GameLift server process settings.
The documentation for this struct was generated from the following file:
- Gems/AWSGameLift/Code/AWSGameLiftServer/Source/AWSGameLiftServerManager.h