Open 3D Engine CustomAssetExample Gem API Reference  24.09
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CustomAssetExample::ExampleBuilderComponent Class Reference

#include <CustomAssetExampleBuilderComponent.h>

Inherits AZ::Component.

Public Member Functions

 AZ_COMPONENT (ExampleBuilderComponent, "{8872211E-F704-48A9-B7EB-7B80596D871D}")
 
void Init () override
 
void Activate () override
 
void Deactivate () override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 
static void GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required)
 
static void GetDependentServices (AZ::ComponentDescriptor::DependencyArrayType &dependent)
 

Detailed Description

Here's an example of the lifecycle Component you must implement. You must have at least one component to handle the lifecycle of your builder classes. This could be a builder class if you implement the the builder bus handler, and register itself as the builder class But for the purposes of clarity, we will make it just be the lifecycle component in this example


The documentation for this class was generated from the following file: