Open 3D Engine CustomAssetExample Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <CustomAssetExampleBuilderComponent.h>
Inherits AZ::Component.
Public Member Functions | |
AZ_COMPONENT (ExampleBuilderComponent, "{8872211E-F704-48A9-B7EB-7B80596D871D}") | |
void | Init () override |
void | Activate () override |
void | Deactivate () override |
Here's an example of the lifecycle Component you must implement. You must have at least one component to handle the lifecycle of your builder classes. This could be a builder class if you implement the the builder bus handler, and register itself as the builder class But for the purposes of clarity, we will make it just be the lifecycle component in this example