Open 3D Engine CustomAssetExample Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
CustomAssetExample::ExampleBuilderWorker Class Reference

#include <CustomAssetExampleBuilderWorker.h>

Inherits AssetBuilderSDK::AssetBuilderCommandBus::Handler.

Public Member Functions

 AZ_RTTI (ExampleBuilderWorker, "{C163F950-BF25-4D60-90D7-8E181E25A9EA}")
 
void CreateJobs (const AssetBuilderSDK::CreateJobsRequest &request, AssetBuilderSDK::CreateJobsResponse &response)
 Asset Builder Callback Functions.
 
void ProcessJob (const AssetBuilderSDK::ProcessJobRequest &request, AssetBuilderSDK::ProcessJobResponse &response)
 
void ShutDown () override
 AssetBuilderSDK::AssetBuilderCommandBus interface.
 

Detailed Description

Here is an example of a builder worker that actually performs the building of assets. In this example, we only register one, but you can have as many different builders in a single builder module as you want.


The documentation for this class was generated from the following file: