#include <DiffuseProbeGridTextureReadback.h>
Public Member Functions | |
DiffuseProbeGridTextureReadback (DiffuseProbeGrid *diffuseProbeGrid) | |
void | BeginTextureReadback (DiffuseProbeGridBakeTexturesCallback callback) |
void | Update (const AZ::Name &passName) |
void | FrameBegin (AZ::RPI::Pass::FramePrepareParams ¶ms) |
bool | IsIdle () const |
This class contains functionality necessary to read back the DiffuseProbeGrid textures, which allows them to be saved as assets to run the DiffuseProbeGrid in non-realtime mode.