Open 3D Engine DiffuseProbeGrid Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::Render::DiffuseProbeGridTextureReadback Class Referencefinal

#include <DiffuseProbeGridTextureReadback.h>

Public Member Functions

 DiffuseProbeGridTextureReadback (DiffuseProbeGrid *diffuseProbeGrid)
 
void BeginTextureReadback (DiffuseProbeGridBakeTexturesCallback callback)
 
void Update (const AZ::Name &passName)
 
void FrameBegin (AZ::RPI::Pass::FramePrepareParams &params)
 
bool IsIdle () const
 

Detailed Description

This class contains functionality necessary to read back the DiffuseProbeGrid textures, which allows them to be saved as assets to run the DiffuseProbeGrid in non-realtime mode.


The documentation for this class was generated from the following file: