#include <AnimGraphPose.h>
Public Types | |
| enum | { FLAG_INUSE = 1 << 0 } | 
Public Member Functions | |
| AnimGraphPose (const AnimGraphPose &other) | |
| void | LinkToActorInstance (const ActorInstance *actorInstance) | 
| void | InitFromBindPose (const ActorInstance *actorInstance) | 
| MCORE_INLINE size_t | GetNumNodes () const | 
| MCORE_INLINE const Pose & | GetPose () const | 
| MCORE_INLINE Pose & | GetPose () | 
| MCORE_INLINE void | SetPose (const Pose &pose) | 
| MCORE_INLINE const ActorInstance * | GetActorInstance () const | 
| MCORE_INLINE bool | GetIsInUse () const | 
| MCORE_INLINE void | SetIsInUse (bool inUse) | 
| AnimGraphPose & | operator= (const AnimGraphPose &other) | 
A pose of the character. This includes transformation data.