#include <MotionEventTable.h>
Public Member Functions | |
| void | InitAfterLoading (Motion *motion) | 
| void | ProcessEvents (float startTime, float endTime, const MotionInstance *motionInstance) const | 
| void | ExtractEvents (float startTime, float endTime, const MotionInstance *motionInstance, AnimGraphEventBuffer *outEventBuffer) const | 
| void | ReserveNumTracks (size_t numTracks) | 
| void | RemoveAllTracks (bool delFromMem=true) | 
| void | RemoveTrack (size_t index, bool delFromMem=true) | 
| void | AddTrack (MotionEventTrack *track) | 
| void | InsertTrack (size_t index, MotionEventTrack *track) | 
| AZ::Outcome< size_t > | FindTrackIndexByName (const char *trackName) const | 
| MotionEventTrack * | FindTrackByName (const char *trackName) const | 
| size_t | GetNumTracks () const | 
| MotionEventTrack * | GetTrack (size_t index) const | 
| AnimGraphSyncTrack * | GetSyncTrack () const | 
| void | AutoCreateSyncTrack (Motion *motion) | 
| void | CopyTo (MotionEventTable *targetTable, Motion *targetTableMotion) | 
Static Public Member Functions | |
| static void | Reflect (AZ::ReflectContext *context) | 
Friends | |
| class | MotionEvent | 
The motion event table, which stores all events and their data on a memory efficient way. Events have three generic properties: a time value, an event type string and a parameter string. Unique strings are only stored once in memory, so if you have for example ten events of the type "SOUND" only 1 string will be stored in memory, and the events will index into the table to retrieve the string. The event table can also figure out what events to process within a given time range. The handling of those events is done by the MotionEventHandler class that you specify to the MotionEventManager singleton.
| void EMotionFX::MotionEventTable::ExtractEvents | ( | float | startTime, | 
| float | endTime, | ||
| const MotionInstance * | motionInstance, | ||
| AnimGraphEventBuffer * | outEventBuffer | ||
| ) | const | 
Extract all events within a given time range, and output them to an event buffer.
| startTime | The start time of the range, in seconds. | 
| endTime | The end time of the range, in seconds. | 
| motionInstance | The motion instance which triggers the event. | 
| outEventBuffer | The output event buffer. | 
| void EMotionFX::MotionEventTable::ProcessEvents | ( | float | startTime, | 
| float | endTime, | ||
| const MotionInstance * | motionInstance | ||
| ) | const | 
Process all events within a given time range.
| startTime | The start time of the range, in seconds. | 
| endTime | The end time of the range, in seconds. | 
| motionInstance | The motion instance which triggers the event. | 
| void EMotionFX::MotionEventTable::ReserveNumTracks | ( | size_t | numTracks | ) | 
Remove all motion event tracks.