Open 3D Engine GameStateSamples Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Game state that is active while a level is loading. More...
#include <GameStateLevelLoading.h>
Inherits GameState::IGameState, and ISystemEventListener.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (GameStateLevelLoading, AZ::SystemAllocator) | |
AZ_RTTI (GameStateLevelLoading, "{3ABD903B-4E9D-4BFB-A080-4795253F420C}", IGameState) | |
GameStateLevelLoading ()=default | |
Default constructor. | |
~GameStateLevelLoading () override=default | |
Default destructor. | |
Protected Member Functions | |
void | OnEnter () override |
GameState::GameState::OnEnter | |
void | OnExit () override |
GameState::GameState::OnExit | |
void | OnSystemEvent (ESystemEvent event, UINT_PTR wparam, UINT_PTR lparam) override |
ISystemEventListener::OnSystemEvent | |
Game state that is active while a level is loading.