Game state that is active while the game is running.  
 More...
#include <GameStateLevelRunning.h>
Inherits GameState::IGameState, AzFramework::InputChannelEventListener, AzFramework::ApplicationLifecycleEvents::Bus::Handler, and ISystemEventListener.
 | 
| 
  | AZ_CLASS_ALLOCATOR (GameStateLevelRunning, AZ::SystemAllocator) | 
|   | 
| 
  | AZ_RTTI (GameStateLevelRunning, "{93501205-D39D-4E91-B93C-1E16EFAEEB43}", IGameState) | 
|   | 
| 
  | GameStateLevelRunning ()=default | 
|   | Default constructor. 
  | 
|   | 
| 
  | ~GameStateLevelRunning () override=default | 
|   | Default destructor. 
  | 
|   | 
 | 
| 
void  | OnPushed () override | 
|   | GameState::GameState::OnPushed 
  | 
|   | 
| 
void  | OnPopped () override | 
|   | GameState::GameState::OnPopped 
  | 
|   | 
| 
void  | OnEnter () override | 
|   | GameState::GameState::OnEnter 
  | 
|   | 
| 
void  | OnExit () override | 
|   | GameState::GameState::OnExit 
  | 
|   | 
| 
AZ::s32  | GetPriority () const override | 
|   | AzFramework::InputChannelEventListener::GetPriority 
  | 
|   | 
| 
bool  | OnInputChannelEventFiltered (const AzFramework::InputChannel &inputChannel) override | 
|   | AzFramework::InputChannelEventListener::OnInputChannelEventFiltered 
  | 
|   | 
| 
void  | OnApplicationConstrained (AzFramework::ApplicationLifecycleEvents::Event) override | 
|   | AzFramework::ApplicationLifecycleEvents::OnApplicationConstrained 
  | 
|   | 
| 
void  | OnSystemEvent (ESystemEvent event, UINT_PTR wparam, UINT_PTR lparam) override | 
|   | ISystemEventListener::OnSystemEvent 
  | 
|   | 
| virtual void  | PushLevelPausedGameState () | 
|   | 
 | 
| virtual void  | LoadPauseButtonCanvas () | 
|   | 
| 
virtual void  | UnloadPauseButtonCanvas () | 
|   | 
| 
virtual const char *  | GetPauseButtonCanvasAssetPath () | 
|   | 
 | 
| 
AZ::EntityId  | m_pauseButtonCanvasEntityId | 
|   | Id of the UI canvas being displayed. 
  | 
|   | 
Game state that is active while the game is running. 
 
◆ LoadPauseButtonCanvas()
  
  
      
        
          | void GameStateSamples::GameStateLevelRunning::LoadPauseButtonCanvas  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprotectedvirtual   | 
  
 
Convenience functions to load and unload the pause button UI canvas. 
 
 
◆ PushLevelPausedGameState()
  
  
      
        
          | void GameStateSamples::GameStateLevelRunning::PushLevelPausedGameState  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprotectedvirtual   | 
  
 
Convenience function to push the default level paused game state. Override if you wish to push a different level paused game state. 
 
 
The documentation for this class was generated from the following files:
- Gems/GameStateSamples/Code/Include/GameStateSamples/GameStateLevelRunning.h
 
- Gems/GameStateSamples/Code/Include/GameStateSamples/GameStateLevelRunning.inl