Open 3D Engine GameStateSamples Gem API Reference  24.09
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GameStateSamples::GameStateMainMenu Member List

This is the complete list of members for GameStateSamples::GameStateMainMenu, including all inherited members.

AZ_CLASS_ALLOCATOR(GameStateMainMenu, AZ::SystemAllocator) (defined in GameStateSamples::GameStateMainMenu)GameStateSamples::GameStateMainMenu
AZ_RTTI(GameStateMainMenu, "{53EB59EC-77F1-4C8E-AC5F-B2A94F15AF31}", IGameState) (defined in GameStateSamples::GameStateMainMenu)GameStateSamples::GameStateMainMenu
GameStateMainMenu()=defaultGameStateSamples::GameStateMainMenu
GetMainMenuCanvasAssetPath() (defined in GameStateSamples::GameStateMainMenu)GameStateSamples::GameStateMainMenuinlineprotectedvirtual
LoadGameOptionsFromPersistentStorage()GameStateSamples::GameStateMainMenuinlineprotectedvirtual
LoadMainMenuCanvas()GameStateSamples::GameStateMainMenuinlineprotectedvirtual
m_localUserLobbySubState (defined in GameStateSamples::GameStateMainMenu)GameStateSamples::GameStateMainMenuprotected
m_mainMenuCanvasEntityId (defined in GameStateSamples::GameStateMainMenu)GameStateSamples::GameStateMainMenuprotected
m_shouldRefreshLevelListDisplay (defined in GameStateSamples::GameStateMainMenu)GameStateSamples::GameStateMainMenuprotected
OnEnter() overrideGameStateSamples::GameStateMainMenuinlineprotected
OnExit() overrideGameStateSamples::GameStateMainMenuinlineprotected
OnPopped() overrideGameStateSamples::GameStateMainMenuinlineprotected
OnPushed() overrideGameStateSamples::GameStateMainMenuinlineprotected
OnSystemEvent(ESystemEvent event, UINT_PTR wparam, UINT_PTR lparam) overrideGameStateSamples::GameStateMainMenuinlineprotected
OnUpdate() overrideGameStateSamples::GameStateMainMenuinlineprotected
RefreshLevelListDisplay()GameStateSamples::GameStateMainMenuinlineprotectedvirtual
UnloadMainMenuCanvas() (defined in GameStateSamples::GameStateMainMenu)GameStateSamples::GameStateMainMenuinlineprotectedvirtual
~GameStateMainMenu() override=defaultGameStateSamples::GameStateMainMenu